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Hunting Areas
Where to hunt at every level
Temuair offers a variety of hunting grounds suitable for all levels of adventurers. This guide provides an overview of the major hunting areas, their level requirements, and what you can expect to find there.
1-10 Beginner11-40 Early41-70 Mid71-96 High97+ Endgame
| Area | Levels | Instanced | Accessible From | Description |
|---|---|---|---|---|
| Mileth Crypt | 1-99 | Yes | Mileth Village | A 30-floor dungeon beneath Mileth Village. Early floors are filled with rats, spiders, and centipedes while lower floors contain powerful undead creatures. |
| East Woodlands | 1-99 | No | World Map | A sprawling forest with over 20 floors. Home to snakes, wasps, wolves, and kobolds, as well as dangerous magical creatures at the highest levels. |
| Abel Crypt | 1-99 | No | Abel Beach | An 11-floor crypt beneath Abel Beach. Inhabited by dwarves at the lower levels. |
| Porte Forest | 1-40 | No | Suomi Village | A forest clearing with beginner and intermediate zones. |
| Piet Sewer | 11-99 | No | Piet | An 18-floor sewer system beneath Piet. Contains aquatic creatures including frogs, crabs, anemones, and turtles. |
| Castle Dubhaim | 11-99 | No | Rucesion | A cursed castle with 6 level-gated floors. Undead and demons. Floors unlock at 11, 41, 60, 71, 97, and 99. |
| Pravat Cave | 11-99 | No | World Map | A cave system with interconnected zones. Goblins and grimloks inhabit the depths, and a recently-hatched draco guards the door to the deeper caves. |
| Deep Porte Forest | 41-99 | No | Suomi Village | A dangerous extension of Porte Forest with 8 floors. |
| Deep Pravat Cave | 41-70 | No | Pravat Cave | The deeper tunnels of Pravat Cave with more challenging encounters. |
| Village of Death | 41-99 | No | Tagor | A haunted village filled with undead nightmares. |
| Cthonic Remains | 60-99 | No | Village of Death | Ancient ruins spanning 30 floors. Challenging content for experienced adventurers. Requires completing Requiem of Heroes to enter. |
| Lynith Island | 71-96 | No | Oren Island | A large tropical island. Sea creatures, pirates, and beach exploration for mid-high level players. |
| Mehadi Complex | 71-99 | No | World Map | A swamp with 8 zones including gardens and ritual sites. Contains many poisonous creatures and is home to the Mukul. |
| Kasmanium Mines | 97-99 | No | World Map | Late-game timed hunting area used for earning special in-game currency (GP). Very challenging with difficult boss fights, even for experienced players. |
| Oren Ruins | 97-99 | No | Oren Island | Ancient ruins with 6 zones (Alpha through Zeta), filled with magical creatures that have predictable elemental affinities. Requires completing Unsealing Oren Ruins to enter. |
| Limbo | 97-99 | No | Oren Ruins | A mysterious dimension filled with corrupted Aislings. Requires completing Unsealing Oren Ruins to enter. |
| Aosdan Mountain | 99 | No | Kadath Village | Endgame mountain forest with 9 rooms. The monsters here drop valuable components that can be used for rebuilding broken master gear. |
| Dark Dubhaim | 99 | No | Castle Dubhaim | Endgame fortress with 8 challenging zones. |
Hunting Tips
- Instanced areas give your group a private copy of the dungeon, so you won't compete with other players for monsters.
- New players should review the New Player Guide for more useful information.