Priest
Divine healers who mend wounds, remove afflictions, and bolster allies with sacred blessings.
Priests are the lifeline of any party, wielding an extensive arsenal of healing magic that ranges from minor mending to divine restoration. They cleanse ailments of all kinds—poison, blindness, curses, and paralysis. Their sacred blessings enhance allies with improved armor, accuracy, and damage reduction. When needed, they call upon holy light to smite their enemies, and can even return fallen allies to life.
| Name | Level | Description | Stats | Learn From | Cost |
|---|---|---|---|---|---|
| Assail | 1 | Strike a target in front of you. | 3 / 3 / 3 / 3 / 3 | Keallach Mileth Combat Master | 10 gold |
| Look | 1 | Reveals your location. | 3 / 3 / 3 / 3 / 3 | Keallach Mileth Combat Master | - |
| Blood Transfusion | 11 | Transfer some of your health to an ally. | 3 / 6 / 6 / 3 / 3 | Daithi Mileth Special Skill Master | 1x Lan Ioc Deum 1x Rough Bronze 5,000 gold |
| Wield Holy Staff | 11 | Allows you to wield holy staves. | 3 / 14 / 10 / 3 / 3 | Daithi Mileth Special Skill Master | 1x Rough Fiber 1x Thick Fiber 1x Betony Deum 5,000 gold |
| Mend | 71 | Attempt to repair a piece of equipment. | 6 / 6 / 3 / 3 / 3 | Keallach Mileth Combat Master | 1x Rough Bronze 1x Rough Silver 1x Plain Fabric 1x Sturdy Fabric 75,000 gold |
Specializations
Priests can specialize into one of two specializations, each offering unique skills and abilities that enhance different aspects of their abilities.
Cleric
Battle priests who empower allies and smite enemies through holy sigils.
Clerics channel divine power through sacred sigils that enhance their abilities. Their sigils can empower ally attacks with holy magic, convert damage dealt into healing for allies, add regeneration to healing spells, or sacrifice vitality to deal massive damage. They can even paralyze and burn enemies in an area.
| Name | Level | Description | Stats | Learn From | Cost |
|---|---|---|---|---|---|
| Sigil: Intervention | 71 | Adds a regeneration effect to your healing spells while reducing their potency by half. Increases mana cost by 25%. | 3 / 3 / 3 / 3 / 3 | Jasna Cleric's Chapel | - |
| Sigil: Restraint | 71 | Paralyze and Burn against enemies in a cross-shaped pattern. | 3 / 3 / 3 / 3 / 3 | Jasna Cleric's Chapel | - |
Shaman
Spirit-bonded healers who summon companions and create protective barriers.
Shamans form pacts with spirits to aid their allies. They summon spirit companions that can be sacrificed to cheat death itself. They can convert healing into powerful barriers, shield the entire party while increasing their attack speed, and reduce damage on allies with effects that heal when they expire.
| Name | Level | Description | Stats | Learn From | Cost |
|---|---|---|---|---|---|
| Spirit Ward | 97 | Enter a stance that halves the amount healed, and erects a barrier totalling 180% of the amount healed. | 3 / 3 / 3 / 3 / 3 | Izabella Spirit's Vale | - |