New Player Guide
Everything you need to know to begin your adventure
Welcome to Temuair! This guide will introduce the main systems of Legends: Age of Chaos with a special focus on the first 11 levels of the game.
Game Progression
As you progress, you'll constantly be faced with new challenges, quests, and hunting areas that will push you to improve.
- You'll start off as a frail level 1 peasant with limited abilities.
- Shortly after completing the tutorial, you'll be able to select a path. This is a major decision and dramatically affects your character's strengths and weaknesses.
- You'll gain experience by hunting, completing quests, and participating in other events like arena competitions, religious ceremonies, and community events. You'll learn new skills and spells, acquire new weapons and equipment, and unlock new hunting areas as you progress.
- When you reach level 41, you'll be able to select a specialization within your path that will further define your character's abilities and playstyle. Unlike your path, you can change your specialization.
- Once you reach level 99 you can start spending hard-earned experience on increasing your health, mana and stats, with an eventual goal of becoming a Master of your path. Masters have access to extremely powerful abilities, weapons, and armors.
- Master weapons and armor can be empowered. Empowered equipment is significantly more powerful than regular equipment and doesn't break on death.
- As your power increases, you'll eventually be able to attempt raids, which drop the most powerful secondary equipment available in the game today.
Completing the Tutorial
The tutorial teaches you some of the basic controls and mechanics of the game, so it's important to pay attention and follow along carefully.
Once you complete it, you'll be teleported to the Mileth Inn, which is one of the common home locations in Temuair. Make sure to speak to the innkeeper to receive a special gift.
Your next goal will be to select your path, which you'll do at the
Learning New Abilities
Once you select your path, you may be able to learn some new abilities and spells that are unique to that path. These abilities can greatly enhance your effectiveness in combat and other aspects of the game.
There are two types of abilities: skills (S panel) and spells (D panel). Skills are more common among melee classes and are usually cooldown-based, while spells are more common among ranged classes and often have a channeling time and a mana cost.
Most abilities are learned from mundanes, and can be learned from the "Learn Skill" or "Learn Spell" dialog options. Acquiring new abilities often requires:
- Meeting certain stat requirements
- Gathering certain items and/or gold
- Learning prerequisite abilities
Review the ability list for your path and/or specialization to learn more about the requirements for each ability.
Hunting
Hunting is the primary way to gain experience and level up your character. There are a variety of hunting areas in Legends, and its important to choose one that's appropriate for your character's (and group's) level.
At lower levels, the three most common hunting areas are:
: A beginner-friendly area located on the eastern edge of Mileth. The upper levels are inhabited by rats, spiders, and other low-level creatures, though difficult increases significantly at lower levels.Mileth Crypt : A forested area outside of Suomi that is more dangerous than the Mileth Crypt but offers better experience.Porte Forest : Accessible via the world map, the lower-level areas are home to snakes, wasps, wolves, and kobolds.East Woodlands
When possible, find a group to hunt with; Legends' class system is calibrated around the idea of every path having strengths that complement others. Joining a group with members from other paths will significantly increase your effectiveness and enjoyment of the game. The easiest way to find a group is the in-game player list or on Discord.
Stats
Your character has a variety of stats that affect their performance in combat and other aspects of the game. Understanding these stats is key to building an effective character.
Core Stats
These are stats that players can choose to increase as their character levels up. Primary stats can reach a maximum of 140, and secondary stats can reach a maximum of 100.
| Stat | Description | Primary For |
|---|---|---|
| STR | Used when calculating damage done by some skills, swings of your weapon, and the maximum weight you can carry. | Warriors, Monks, Rogues |
| INT | Used when calculating damage done by spells. | Monks, Wizards, Priests |
| WIS | Used to calculate your MP gains at level up as well as how much MP you regain during regen ticks; also increases the effectiveness of healing spells. | Wizards, Priests |
| CON | Used to calculate your HP gains at level up as well as how much HP you regain during regen ticks; also used for damage calculations with Monk kicks. | Warriors, Monks |
| DEX | Used when calculating damage and critical hit chance by rogue skills and weapon swings. | Rogues |
Additional Stats
These stats are affected by equipment, status effects, and consumables.
| Stat | Description |
|---|---|
| HP | Your life blood; you become skulled and at risk of death when this runs out. |
| MP | Your mana; you'll need this for casting spells. |
| AC | Your Armor Class, this number is used to calculate damage you take. The lower the number, the less damage you take! |
| BAR | Your Barrier, which will absorb damage before your actual hit points are affected. Barriers are temporary and typically generated through spells. |
| HIT | Increases the minimum damage done by weapons as well as the hit chance of spells against enemies. |
| DAM | Increases the maximum damage done by weapons. |
| MR | Your Magic Resistance, which determines your chance to dodge enemy spells, maxing at 70%. |
| Regen | How often you regenerate HP and MP. |
Skulling and Death
When you run out of health, you become unconscious ("skulled") and unable to move until another player rescues you. If you're skulled for 15 seconds without being rescued, you will die.
The most common way to rescue a skulled player is to use a Beothaich Deum, which is a red potion specifically crafted for this purpose. There are also certain skills and spells that revive players, such as warriors' Rescue skill and priests' aiseirighadh spell.
If you become skulled, others Aislings in your group can try to rescue you. If you're alone or unable to be rescued, it's common practice to log out as quickly as possible and request a rescue in Discord - other players will often come to your aid if they're available. The 15-second death timer pauses while you're logged out.
If your death timer expires, you will die and be sent to the underworld. Your gold and most of your items will be ripped from your body and left in the location where you died; you can walk back to your death site to recover them. Certain items are perishable and will be destroyed on death. You'll also receive a Scar of Sgrios (visible on your legend) and lose some experience.